Limiter Release:
To activate the Limiter Release, press L1 + L2 + R1 + R2, then press R3 (Overboost). This will put you into Limiter Release mode for around 40 seconds. The only down side is that you get an OB Depletion indicator after the 40 seconds are up, leaving you totally powerless for 50 seconds.
Bonus missions:
Successfully complete the game, save your data, then load the saved data. You can now access three new high-paying missions where you face Stinger in his AC (from Armored Core: Project Phantasma), Phantasma (who Stinger had merged with), and Final Nine-Ball (from Armored Core: Master Of Arena). All three new missions are very tough. However, you can go overweight for all these missions. After defeating all three, you will get some very fast hover legs, and an "Inside" orbit cannon.
Enemy emblems:
Destroy an enemy AC during a mission to unlock its emblem in emblem edit mode.
Continue from Armored Core 2:
Load the saved data from Armored Core 2 in the one player scenario to start out with all previously obtained weapons and money.
High AP, well balanced suit:
For a high AP, well balanced suit use these items. It'll cost 700,700 c
Head- EXD-GN-92
Core- ZCH-GR/1
Arms- ZAN-707/E
Legs- ELC-DISI
Boosters- NONE
FCS- VERTEX-124/EE
Generator- GPS-BVX/10
Radiator- RRX-COT-GK10
Inside- NONE
Extention- EEX-AM45
Back Unit R- EWR-L24
Back Unit L- EWR-L24
Arm Unit R- ZWG-XC-IR/K99
Arm Unit L- LS-Moonlight
Well balanced AC:
Ive done some experimenting and tried to find a well balanced AC that didn't come out to overweight, so the ppl who havent won yet can still enjoy a reasonable & deadly AC. I came up with a non- overweight AC that has a rating of over 43000. Here are the parts needed, and stats of the AC (* = not avalable in shop/hidden in level)
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